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		<title>On Phone Menus and the Blowing of Gaskets</title>
		<link>http://nonverbalinternet.wordpress.com/2010/06/11/on-phone-menus-and-the-blowing-of-gaskets/</link>
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		<pubDate>Fri, 11 Jun 2010 00:20:17 +0000</pubDate>
		<dc:creator>ventrella</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[This blog post is only tangentially related to avatars and body language. But it does relate to the larger subject of communication technology that fails to accommodate normal human behavior and the rules of natural language. But first, an appetizer. Check out this video for a phone menu for callers to the Tennessee State Mental [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nonverbalinternet.wordpress.com&amp;blog=9445107&amp;post=216&amp;subd=nonverbalinternet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This blog post is only tangentially related to avatars and body language. But it does relate to the larger subject of communication technology that fails to accommodate normal human behavior and the rules of natural language.</p>
<p style="text-align:left;">But first, an appetizer. Check out this video for a phone menu for callers to the Tennessee State Mental Hospital:</p>
<p style="text-align:left;">
<p style="text-align:center;"><a href="http://www.youtube.com/watch?v=zjABiLYrKKE">http://www.youtube.com/watch?v=zjABiLYrKKE</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><a href="http://www.youtube.com/watch?v=zjABiLYrKKE"><img class="size-full wp-image-222 aligncenter" title="mental" src="http://nonverbalinternet.files.wordpress.com/2010/06/mental.jpg?w=480" alt=""   /><br />
</a></p>
<p><strong>A Typical Scenario</strong></p>
<p>You&#8217;ve probably had this experience. You call a company or service to ask about your bill, or to make a general inquiry. You are dumped into a sea of countless menu options given by a recorded message (I say <em>countless</em>, because you usually don&#8217;t know how many options you have to listen to &#8211; will it stop at 5? Or will I have to listen to 10?). None of the options apply to you. Or maybe some do. You&#8217;re not really sure. You hope &#8211; you <em>pray</em>, that you will be given the option to speak to a representative, a living, breathing, thinking, soft and cuddly <em>human</em>. After several agonizing minutes (by now you&#8217;ve forgotten most of the long-winded options) you realize that there is no option to speak to a human. Or at least you <em>think <span style="font-style:normal;">there is no option. You&#8217;re not really sure.</span></em></p>
<p><img class="alignright size-full wp-image-329" title="angry" src="http://nonverbalinternet.files.wordpress.com/2010/06/angry3.jpg?w=480" alt=""   />Your blood pressure has now reached levels that warrant medical attention. If you still have rational neurons firing, you get the notion to press &#8220;0&#8243;. And the voice says, &#8220;Please wait to speak to a phone representative&#8221;. You collapse in relief. The voice continues: &#8220;this call may be recorded for quality assurance&#8221; Yea, right. (I think I remember once actually hearing the message say, &#8220;this call may be recorded&#8230;&#8230;because&#8230;<em>we care&#8221;. </em>Okay now <em>that</em> is gasket-blowing material).</p>
<p><strong>Why Conversation Matters</strong></p>
<p>I don&#8217;t think I need to go into this any further. Just do a search on &#8220;phone menu&#8221; (or &#8220;phone tree&#8221;) and &#8220;frustration&#8221;, or something like that, and follow the scent and you&#8217;ll find plenty of blog posts on the subject.</p>
<p>How would I best characterize this problem? I could talk about it from an economic point of view. For instance it costs a company a lot more to hire real people than to hook up an automated answering service or an <a href="http://en.wikipedia.org/wiki/Interactive_voice_response">interactive voice response</a> (IVR) system. But companies have to also weigh the negative impact of a large percentage of irate customers. But too few companies look at this as a Design problem. Ah, there it is again: that ever-present normalizer and humanizer of technology: <em>Design</em>. <a href="http://designsc.org/blogs/lakshmi/invisible-design">It&#8217;s invisible when it works well</a>, and that&#8217;s why it is such an unsung hero.</p>
<p><strong>The Hyper-Linearity of Non-Interactive Verbal Messages</strong></p>
<p>The nature of this design problem, I believe, is that these phone menus give a large amount of verbal information (words, sentences, options, numbers, etc.) which take time to explain. They are laid out in a sequential order.</p>
<p><a href="http://nonverbalinternet.files.wordpress.com/2010/06/words1.jpg"><img class="aligncenter size-full wp-image-333" title="words" src="http://nonverbalinternet.files.wordpress.com/2010/06/words1.jpg?w=480&#038;h=154" alt="" width="480" height="154" /></a></p>
<p>There is no way to jump ahead, to interrupt the monolog, or to ask it for clarification, as you would in a normal conversation. You are stuck in <em>time &#8211; </em> rigid, linear time,<em> </em>with no escape. (At least that&#8217;s what it feels like: there are usually options to hit special keys to go to the previous menu or pop out entirely, etc. But who knows what those keys are? And the dreaded fear of getting disconnected is enough to keep people like me staying within the lines, gritting  teeth, and being obedient (although that means I have the potential to become the <a href="http://irritatedtulsan.files.wordpress.com/2009/09/ronald_mcdonald_jumping1.jpg">McDonald&#8217;s gunman</a> who makes the headlines the next morning.)</p>
<p>Compare this with a conversation with a phone representative: normal human dialog involves interruptions, clarifications, repetitions, mirroring (the &#8220;mm&#8217;s&#8221;, &#8220;hmm&#8217;s&#8221;, &#8220;ah&#8217;s&#8221;, &#8220;ok&#8217;s&#8221;, &#8220;uh-huh&#8217;s&#8221;, and such &#8211; the audible equivalent of eye-contact and head-nods), and all the affordances that you get from the <a href="http://en.wikipedia.org/wiki/Prosody_(linguistics)">prosody of speech</a>. Natural conversations continually adapt to the situation. These adaptive, conversational dynamics are absent from the braindead phone robots. And their soft, soothing voices don&#8217;t help &#8211; in fact they only make me want to kill them that much harder.</p>
<p>There are two solutions:</p>
<p>1. <strong>Full-blown Artificial Intelligence</strong>, allowing the robot voice to &#8220;hear&#8221; your concerns, questions, and drill down, with your help, to the crux of the problem. But I&#8217;m afraid that AI  has a way to go before this is possible. And even if it is almost possible, the good psychologists, interaction designers, and human-user interface experts don&#8217;t seem to be running the show. They are outnumbered by the techno-geeks with low <a href="http://en.wikipedia.org/wiki/Emotional_intelligence">EQ</a>, and little understanding of human psychology. Left-brainers gather the power and influence, and run the machines &#8211; computer-wise and business-wise &#8211; because they are good with the numbers, and rarely blow a gasket. The right-brained skill set ends up stuck on the periphery, almost by its very nature. I&#8217;m waiting for this revolution I keep hearing about &#8211; the <a href="http://www.wired.com/wired/archive/13.02/brain.html?pg=2">Revenge of the Right Brain</a>. So far, I still keep hitting brick walls built with left-brained mortar. But I digress.</p>
<p>2. <strong>Visual interfaces. </strong>By having all the options laid out in a visual space, the user&#8217;s eyes can jump around (much more quickly than a robot can utter the options). Thus, if the layout is designed well (a rarity in the internet junkyard) the user can quickly see, &#8220;ah, I have five options. Maybe I want to choose option 4 &#8211; I will select, &#8220;more information about option 4 to make sure&#8221;. All of this can happen within a matter of seconds. You could almost say that the interface affords a kind of body language that the user reads and acts upon immediately.</p>
<p>Consider the illustration below for a company&#8217;s phone tree which I found on the internet (I blacked-out the company name and phone number). Wouldn&#8217;t it be nice if you could just take a glance at this visual diagram and jump to the choice you want? If you&#8217;re like me, your eyes will jump straight to the bottom where the choice to speak to a representative is. (Of course it&#8217;s at the bottom).</p>
<p style="text-align:center;"><a href="http://nonverbalinternet.files.wordpress.com/2010/06/tree3.jpg"><img class="aligncenter" title="tree" src="http://nonverbalinternet.files.wordpress.com/2010/06/tree3.jpg?w=348&#038;h=498" alt="" width="348" height="498" /></a></p>
<p style="text-align:center;">
<p style="text-align:left;">This picture says it all. But of course. We each have two eyes, each with millions of photoreceptors: simultaneity, parallelism, instant grok. But since I&#8217;m talking about telephones, the solution has to be found within the modality of audio alone, trapped in time. And in that case, there is no other solution than an advanced AI program that can understand your question, read your prosodic body language, and respond to the flow of the conversation, thus collapsing time.</p>
<p style="text-align:left;">&#8230;and since that&#8217;s not coming for a while, there&#8217;s another choice: a meat puppet &#8211; one of those very expensive communication units that burn calories, and require a salary. What a nuisance.</p>
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		<title>Nano Avatars</title>
		<link>http://nonverbalinternet.wordpress.com/2009/10/27/nano-avatars/</link>
		<comments>http://nonverbalinternet.wordpress.com/2009/10/27/nano-avatars/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 07:22:10 +0000</pubDate>
		<dc:creator>ventrella</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[microscopic]]></category>
		<category><![CDATA[molecules]]></category>
		<category><![CDATA[nano technology]]></category>

		<guid isPermaLink="false">http://nonverbalinternet.wordpress.com/?p=170</guid>
		<description><![CDATA[The other day, Jeremy Owen Turner told me about NanoArt. Here&#8217;s a cool nano art piece by Yong Qing Fu, described in Chemistry World. We started imagining a nano virtual world. Jeremy pontificates on avatars as works of art, avatars that can take on alternate forms, including nano art. I started thinking about what an [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nonverbalinternet.wordpress.com&amp;blog=9445107&amp;post=170&amp;subd=nonverbalinternet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The other day, <a href="http://classicblogs.blogspot.com/">Jeremy Owen Turner</a> told me about <a href="http://en.wikipedia.org/wiki/Nanoart">NanoArt</a>. Here&#8217;s a cool nano art piece by Yong Qing Fu, described in <a href="http://www.rsc.org/chemistryworld/Issues/2007/September/CTTL.asp">Chemistry World</a>.</p>
<p><img class="alignnone size-full wp-image-171" title="nano" src="http://nonverbalinternet.files.wordpress.com/2009/10/nano.jpg?w=480" alt="nano"   /></p>
<p>We started imagining a nano virtual world. Jeremy pontificates on avatars as works of art, avatars that can take on alternate forms, including <a href="http://www.foresight.org/nanodot/?p=1421">nano art</a>. I started thinking about what an avatar that consisted of a molecule might be like.</p>
<p>Some illustrations of the <a href="http://totallylookslike.com/2009/05/22/hemoglobin-molecule-totally-looks-like-flying-spaghetti-monster/">hemoglobin molecule look a bit like the flying spaghetti monster</a>. Which reminds me, Cory Linden&#8217;s avatar in Second Life is based on the flying spaghetti monster.</p>
<p><img class="alignnone size-full wp-image-174" title="Spaghetti" src="http://nonverbalinternet.files.wordpress.com/2009/10/spaghetti.jpg?w=480&#038;h=144" alt="Spaghetti" width="480" height="144" /></p>
<p>We&#8217;ve seen avatars <a href="http://www.ugotrade.com/2007/10/08/nanotechnology-and-second-life/">hanging out among virtual molecules</a>&#8230;</p>
<p><img class="alignnone size-full wp-image-177" title="avatar_in_molecule" src="http://nonverbalinternet.files.wordpress.com/2009/10/avatar_in_molecule.jpg?w=480" alt="avatar_in_molecule"   /></p>
<p>but what about avatars that ARE molecules? Stephanie H. Chanteau and James M. Tour of Rice University created <a href="http://pubs.acs.org/doi/abs/10.1021/jo0349227">anthropomorphic molecules</a>.</p>
<p><img class="alignnone size-full wp-image-179" title="NanoKid2" src="http://nonverbalinternet.files.wordpress.com/2009/10/nanokid2.jpg?w=480" alt="NanoKid2"   /></p>
<p>But I&#8217;m not so interested in how people make anthropomorphic molecules. I&#8217;m interested in avatars that live a molecule&#8217;s life. Check this out&#8230;</p>
<p>A <a href="http://en.wikipedia.org/wiki/Scanning_tunneling_microscope">scanning tunneling microscope</a> (STM) is set up in a magnificent auditorium.</p>
<p><img class="alignnone size-full wp-image-204" title="STM" src="http://nonverbalinternet.files.wordpress.com/2009/10/stm.jpg?w=480" alt="STM"   /></p>
<p>The microscope&#8217;s subject matter is projected onto a giant video screen. An audience of thousands watch as a team of five molecule-avatar controllers sit with computer mice and keyboards and mingle in a virtual world that is actually not virtual. In the middle of all the flamboyant machinery is a tiny nano-stage, a performance dance floor where five molecules show something rather strange and new</p>
<p>Since the STM can be used for atom manipulation as well as visioning (a consequence of the <a href="http://en.wikipedia.org/wiki/Observer_effect_(physics)">Observer Effect</a>), the very technology for seeing the avatars is used to control them.</p>
<p>The audience collectively winces as the avatars try to, um, walk. Okay, maybe <em>walking</em> isn&#8217;t the right word. What exactly do these avatars do? They combine to form supermolecules. They jump and twitch. They split and reform. They blink and chirp.  They fall off the edge of the stage and accidentally get stuck on carbon atoms. It may not be elegant. But hey it would be so cool to watch.</p>
<p>When the performance is done, the avatars take a bow&#8230;or something. The audience applauds with a standing ovation. A new genre is born. Constraints define creative boundaries and therefore creativity. And the limited repertoire of molecular interactions define the social vocabulary of these agents. Kind of reminds me of <a href="http://en.wikipedia.org/wiki/Flatland">Flatland</a>.</p>
<p>Avatars are embodiments of humans (or human intention) in virtual worlds.</p>
<p>&#8220;Seeing&#8221; a molecule is a problematic term, in the same sense that &#8220;seeing&#8221; a planet in a distant star system is a problematic term. It&#8217;s not &#8220;seeing&#8221; on a human scale. It&#8217;s <em>prosthetic seeing</em>. And so, just like a software-based virtual world, there must be a <em>renderer</em>.</p>
<p><img class="alignnone size-full wp-image-205" title="molecule" src="http://nonverbalinternet.files.wordpress.com/2009/10/molecule.jpg?w=480" alt="molecule"   /></p>
<p>Our most distant ancestor is a molecule that accidentally replicated and thus started the upward avalanche that is called Evolution. Dennett&#8217;s <a href="http://en.wikipedia.org/wiki/Intentional_stance">intentional stance</a> can be applied on all levels of the biosphere. Molecular avatars represent the most basic and primitive expression of agentry. And unlike the constraints of C++, Havok, and OpenGL, in virtual world software programs, the constraints in this molecular world are <em>real.</em></p>
<p>It may yield some insights about the fundamentals of interaction.</p>
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		<title>Voice as Puppeteer</title>
		<link>http://nonverbalinternet.wordpress.com/2009/10/03/voice-as-puppeteer/</link>
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		<pubDate>Sat, 03 Oct 2009 22:01:26 +0000</pubDate>
		<dc:creator>ventrella</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[avatar body language]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[gesticulation]]></category>
		<category><![CDATA[gestural theory]]></category>
		<category><![CDATA[voice chat]]></category>

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		<description><![CDATA[According to Gestural Theory, verbal language emerged from the primal energy of the body, from physical and vocal gestures. The human mind is at home in a world of abstract symbols &#8211; a virtual world separated from the gestural origins of those symbols. An evolution from the analog to the digital continues today with the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nonverbalinternet.wordpress.com&amp;blog=9445107&amp;post=107&amp;subd=nonverbalinternet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>According to <a href="http://www.amazon.com/Gestural-Origin-Language-ebook/dp/B0014BU7KW">Gestural Theory</a>, verbal language emerged from the primal energy of the body, from physical and vocal gestures.</p>
<p><img class="alignnone size-full wp-image-108" title="url" src="http://nonverbalinternet.files.wordpress.com/2009/10/url.jpg?w=480&#038;h=168" alt="url" width="480" height="168" /></p>
<p>The human mind is at home in a world of abstract symbols &#8211; a virtual world separated from the gestural origins of those symbols. An evolution from the analog to the digital continues today with the flood of the internet over earth&#8217;s geocortex. Our thoughts are awash in the alphabet: a digital artifact that arose from a gestural past. It&#8217;s hard to imagine that the mind could have created the concepts of Self, God, Logic, and Math: belief structures so deep in our wiring &#8211; generated over millions of years of genetic, cultural, and neural evolution. I&#8217;m not even sure if I fully believe that these structures are non-eternal and human-fabricated. Since the <a href="http://en.wikipedia.org/wiki/Copernican_Revolution">Copernican Revolution</a> yanked humans out from the center of the universe, it continues to progressively kick down  the pedestals of hubris. But, being humans, we cannot stop this trajectory of virtuality, even as we become more aware of it as such.</p>
<p>I&#8217;ve observed something about the birth of online virtual worlds, and the foundational technologies involved. One of the earliest online virtual worlds was <a href="http://www.dipaola.org/steve/vworlds.html">Onlive Traveler</a>, which used realtime voice.</p>
<p><img class="alignnone size-full wp-image-141" title="onlive1" src="http://nonverbalinternet.files.wordpress.com/2009/10/onlive1.jpg?w=480" alt="onlive1"   /></p>
<p>My colleague, <a href="http://www.siat.sfu.ca/faculty/Steve-DiPaola/">Steve DiPaola</a> invented some techniques for Traveler which cause the voice to animate the floating faces that served as avatars.</p>
<p>But as online virtual worlds started to proliferate, they incorporated the technology of chat rooms &#8211; textual conversations. One quirky side-effect of this was the collision of computergraphical humanoid 3D models with text-chat. These are strange bedfellows indeed &#8211; occupying vastly different cognitive dimensions.</p>
<p><img class="alignnone size-full wp-image-117" title="chat_avatars" src="http://nonverbalinternet.files.wordpress.com/2009/10/chat_avatars.jpg?w=480" alt="chat_avatars"   /></p>
<p>Many of us worked our craft to make these bedfellows not so strange, such as the techniques that I invented with Chuck Clanton at There.com, called <a href="http://hci.stanford.edu/courses/cs547/abstracts/02-03/030404-clanton.html">Avatar Centric Communication</a>.</p>
<p>Later, voice was introduced to There.com. I invented a technique for There.com voice chat, and later re-implemented a variation for  Second Life, for voice-triggered gesticulation.</p>
<p>Imagine the<a href="http://en.wikipedia.org/wiki/Uncanny_valley"> uncanny valley</a> of hearing real voices coming from avatars with no associated animation. When I first witnessed this in a demo, the avatars came across as propped-up corpses with telephone speakers attached to their heads. Being so tuned-in to body language as I am, I got up on the gesticulation soap box and started a campaign to add voice-triggered animation. As an added visual aid, I created the sound wave animation that appears above avatar heads for both There and SL&#8230;</p>
<p><img class="alignnone size-full wp-image-126" title="waves" src="http://nonverbalinternet.files.wordpress.com/2009/10/waves.jpg?w=480" alt="waves"   /></p>
<p>Gesticulation is the physical-visual counterpart to vocal energy &#8211; we gesticulate when we speak &#8211; moving our eyebrows, head, hands, etc. &#8211; and it&#8217;s almost entirely unconscious. Since humans are so verbally-oriented, and since we expect our bodies to produce natural body language to correspond to our spoken communications, we should expect the same of our avatars. This is the rationale for avatar gesticulation.</p>
<p>I think that a new form of puppeteering is on the horizon. It will use the voice. And it won&#8217;t just take sound signal amplitudes as input, as I did with voice-triggered gesticulation. It will parse the actual words and generate gestural <a href="http://changingminds.org/explanations/behaviors/body_language/gesture_type.htm#emb">emblems</a> as well as gesticulations. And just as we will be able to layer filters onto our voices to mask our identities or role-play as certain characters, we will also be able to filter our body language to mimic the physical idiolects of Egyptians, Native Americans, Sicilians, four-year-old Chinese girls, and 90-year old Ethiopian men.</p>
<p>Digital-alphabetic-technological humanity reaches down to the gestural underbelly and invokes the primal energy of communication. It&#8217;s a reversal of the gesture-to-words vector of Gestural Theory.</p>
<p>And it&#8217;s the only choice we have for transmitting natural language over the geocortex, because we are sitting on top of a thousands-year-old heap of alphabetic evolution.</p>
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		<title>Seven Hundred Puppet Strings</title>
		<link>http://nonverbalinternet.wordpress.com/2009/09/16/six-hundred-puppet-strings/</link>
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		<pubDate>Wed, 16 Sep 2009 07:37:42 +0000</pubDate>
		<dc:creator>ventrella</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[hierarchical modeling]]></category>
		<category><![CDATA[muscles]]></category>
		<category><![CDATA[puppet string]]></category>

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		<description><![CDATA[The human body has about seven hundred muscles. Some of them are in the digestive tract, and make their living by pushing food along from sphincter to sphincter. Yum! These muscles are part of the autonomic nervous system. Other muscles are in charge of holding the head upright while walking. Others are in charge of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nonverbalinternet.wordpress.com&amp;blog=9445107&amp;post=30&amp;subd=nonverbalinternet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The human body has about <a href="http://www.enotes.com/science-fact-finder/human-body/how-many-muscles-human-body">seven hundred muscles</a>. Some of them are in the digestive tract, and make their living by pushing food along from sphincter to sphincter. Yum! These muscles are part of the <a href="http://en.wikipedia.org/wiki/Autonomic_nervous_system">autonomic nervous system</a>.</p>
<p><img class="alignnone size-full wp-image-42" title="autonomic" src="http://nonverbalinternet.files.wordpress.com/2009/09/autonomic1.jpg?w=480&#038;h=717" alt="autonomic" width="480" height="717" /></p>
<p>Other muscles are in charge of holding the head upright while walking. Others are in charge of furrowing the brow when a situation calls for <strong><a href="http://supak.com/George_W_Bush_worry.jpg">worry</a></strong>. The majority of these muscles are controlled without conscious effort. Even when we do make a conscious movement (like waving a hand at Bonnie), the many arm muscles involved just do the right thing without our having to think about what each muscle is doing. The command region of the brain says, &#8220;wave at Bonnie&#8221;, and everything just happens like magic. Unless Bonnie scowls and looks the other way, in which case, the brow furrows, and is sometimes accompanied by grumbling vocalizations.</p>
<p>The avatar equivalent of unconscious muscle control is a pile of procedural software and animation scripts that are designed to &#8220;do the right thing&#8221; when the human avatar controller makes a high-level command, like &lt;walk&gt;, or &lt;do_the_coy_shoulder_move&gt;, or &lt;wave_at, &#8220;Bonnie&#8221;&gt;. Sometimes, an avatar controller might want to get a little more nuanced: &lt;walk_like, &#8220;Alfred Hitchcock&#8221;&gt;; &lt;wave_wildly_at, &#8220;Bonnie&#8221;&gt;. I have pontificated about the art of puppeteering avatars in the following two web sites:</p>
<p><strong><a href="http://www.avatology.com"> www.Avatology.com</a><br />
<a href="http://www.avatarpuppeteering.com"> www.AvatarPuppeteering.com</a></strong></p>
<p>Also this <a href="http://www.ventrella.com/Interview"><strong>interview with me by Andrea Romeo</strong></a> discusses some of the ideas about avatar puppetry that he and I have been bantering around for about a year now.</p>
<p><img class="alignnone size-full wp-image-55" title="strings" src="http://nonverbalinternet.files.wordpress.com/2009/09/strings.jpg?w=480" alt="strings"   /></p>
<p>The question of how much control to apply on your virtual self has been rolling around in my head ever since I started writing avatar code for <a href="http://www.there.com/">There.com</a> and <a href="http://secondlife.com/">Second Life</a>. Avatar control code is like a complex marionette system, where every &#8220;muscle&#8221; of the avatar has a string attached to it. But instead of all strings having equal importance, these strings are arranged in a hierarchical structure.</p>
<p style="text-align:center;"><img class="size-full wp-image-77 aligncenter" title="strings" src="http://nonverbalinternet.files.wordpress.com/2009/09/strings1.jpg?w=480" alt="strings"   /></p>
<p>The avatar controller may not necessarily want or need to have access to every muscle&#8217;s puppet string. The question is: which puppet strings do the avatar controller want to control at any given time, and&#8230;<em>how</em>?</p>
<p>I&#8217;ve been thinking about how to make a system that allows a user to shift up and down the hierarchy, in the same way that our brains shift focus among different motion regimes</p>
<p><img class="alignnone size-full wp-image-63" title="composite" src="http://nonverbalinternet.files.wordpress.com/2009/09/composite.jpg?w=480&#038;h=123" alt="composite" width="480" height="123" /></p>
<p>MOTION-CAPTURE ALONE WILL NOT PROVIDE  THE NECESSARY INPUTS FOR VIRTUAL BODY LANGUAGE.</p>
<p>The movements &#8211; communicative and otherwise &#8211; that our future avatars make in virtual spaces may be partially generated through live motion-capture, but in most cases, there will be substitutions, modifications, and deconstructions of direct motion capture. Brian Rotman sez:</p>
<p><strong><em>&#8220;Motion capture technology, then, allows the communicational, instrumental, and affective traffic of the body in all its movements, openings, tensings, foldings, and rhythms into the orbit of &#8220;writing&#8221;. </em></strong></p>
<p>-<a href="http://www.amazon.com/Becoming-Beside-Ourselves-Alphabet-Distributed/dp/0822342006">Becoming Beside Ourselves</a>, page 47<strong><em><br />
</em></strong></p>
<p>Thus, body language will be <em>alphabetized</em> and <em>textified</em> for efficient traversal across the geocortex. This will give us the semantic knobs needed to puppeteer our virtual selves &#8211; at a distance. And to engage the semiotic process.</p>
<p>If I need my avatar to run up a hill to watch out for a hovercraft, or to walk into the next room to attend another business meeting, I don&#8217;t want to have to literally ambulate here in my tiny apartment to generate this movement in my avatar. I would be slamming myself against the walls and waking up the neighbors. The answer to generating the full repertoire of avatar behavior is <em>hierarchical</em> <em>puppeteering</em>. And on many levels. I may want my facial expressions, head movements, and hand movements to be captured while explaining something to my colleagues in remote places, but when I have to take a bio-break, or cough, or sneeze, I&#8217;ll not want that to be broadcast over the geocortex</p>
<p>And I expect the avatar code to do my virtual breathing for me.</p>
<p>And when my avatar eats ravioli, I will want its virtual digestive tract to just do its thing, and make a little avatar poop when it&#8217;s done digesting. These autonomic inner workings are best left to code. Everything else should have a string, and these strings should be clustered in many combinations for me to tug at many different semantic levels. I call this <strong><em>Hierarchical Puppetry</em></strong>.</p>
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		<title>Virtual Sentience Requires a Gaze</title>
		<link>http://nonverbalinternet.wordpress.com/2009/09/12/virtual-sentience-requires-a-gaze/</link>
		<comments>http://nonverbalinternet.wordpress.com/2009/09/12/virtual-sentience-requires-a-gaze/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 07:48:00 +0000</pubDate>
		<dc:creator>ventrella</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[This blog post has been moved to the following address: http://virtualbodylanguage.wordpress.com/2011/11/28/virtual-sentience-requires-a-gaze/ &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nonverbalinternet.wordpress.com&amp;blog=9445107&amp;post=3&amp;subd=nonverbalinternet&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This blog post has been moved to the following address:</p>
<p><strong><a href="http://virtualbodylanguage.wordpress.com/2011/11/28/virtual-sentience-requires-a-gaze/">http://virtualbodylanguage.wordpress.com/2011/11/28/virtual-sentience-requires-a-gaze/</a></strong></p>
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