Virtual Sentience Requires a Gaze

September 12, 2009

This blog post has been moved to the following address:



3 Responses to “Virtual Sentience Requires a Gaze”

  1. My .2c – breath promotes the illusion of sentience, gaze promotes the illusion of interaction and relationship!

  2. Eddie Says:

    And then there is camera direction, the gaze of the viewer. And editing, serially juxtaposed gazes.

  3. Johnny Says:

    There was an interesting paper about this in “Cyberpsychology & Behavior” a couple of years ago:

    The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments

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